New post
English
4

Users limit in networks + Important suggestions

Hello!

I am using the Radmin VPN for 2 years already. I  own the game and the server, which consists of 6 private networks and  each network have the master server PC joined in. I would like to switch  my 6 private networks to  1 gaming network but I heard that gaming network also have a limit of  150 users (same with a private network).

The question: what will happen when the limit of  gaming network will be reached? Will the new gaming network will be  created automatically or what will happen?

As an experienced game and server owner, I have to give important suggestions to make Radmin VPN friendlier for developers:

1) Add an option for an automatical network  cleaning. If user was not online for XX days / hours, he will be  automatically kicked fr om the network.


2) Add a function (button) to clean the network  based on provided txt file, which include an array of users’ IP’s that  should be kicked or kept. I have to clean my networks manually every few  days based on the log of  the game server, which stores IP addresses of recently played users.  Currently, it is a pain in the ass to manually copy an IP of every user  (150 users and 6 networks) in Radmin VPN and search for it in the log  file (array of white IP’s) to make sure that  I don’t kick a recently active player.

3) Add a function (button) to export a list of all  users in the network to clipboard or to txt/xls file (PC name + IP  address + Rights: administrator / user / guest). For example, following  list can be the output of that  function:

Desktop1-PC (tab) 26.0.0.0 (tab) User

Desktop2-PC (tab) 26.1.1.1 (tab) Administrator

4) Do not count offline users to the network  lim it. Instead, just count only simultaneously connected users. It is a  huge issue right now, because there may be only 20 players online, while  network is full already (150  users, including offline users who may not play the game for days).

5) Add console (cmd) commands to make Radmin VPN friendlier to server / game developers:

connect “network1” “1234” “network2” “1234” “network3” “1234”

connect firstAvailable “network1” “1234” “network2” “1234” “network3” “1234”

disconnect “network1” “1234” “network2” “1234” “network3” “1234”

usersList all  “C:/users.txt” “network1” “1234” “network2” “1234”

usersList user “C:/users.txt” “network1” “1234” “network2” “1234”

usersList guest “C:/users.txt” “network1” “1234” “network2” “1234”

cleanBasedOnWhitelist “C:/white_IPs.txt” “network1” “1234” “network2” “1234”

cleanBasedOnBlacklist “C:/black_IPs.txt” “network1” “1234” “network2” “1234”

These commands can be nicely integrated into the  game code. For example, when user launch the game, a cmd command  “connect firstAvailable” will be executed and Radmin VPN will connect a  user to the first network in the  provided list, which didn’t reach a network limit yet. When user quit  the game a cmd command “disconnect” will kick the user from network and  leave a spot for the new / active players. That will be beneficial for  both game developer and Radmin VPN, since there  will be less users in the network to store and to work on.

5.5) Instead of cmd commands which may run into a  different errors, provide an API / SDK  (C++) to integrate Radmin VPN  into the game code and properly use the commands I suggested above.

That’s all. I came to these features after using  Radmin VPN for my project for 2 years. I hope you will improve the  program and make it developers’ friendly, rather than just users  friendly.

Comments 4
0
03/10/2021
Hello,

Thank you for using our software! Making future releases we always take into consideration our customers' wishes. The feature you have requested is not implemented yet so we have added your request to our wishlist.

>> The question: what will happen when the limit of  gaming network will be  reached? Will the new gaming network will be  created automatically or  what will happen?
No, new network wont be created. All new users who want to connect wont be able to connect and they will get a message about this network limit.
0
03/11/2021
Hello,

There is an update. Only online users are considered in public networks. We can create new one, if these current networks have reached their limit. Whats your public network name?
0
11/27/2024

Hello!

Regarding your question about the gaming network limit in Radmin VPN: when the 150-user limit is reached, the network will not automatically expand or create a new network. Instead, no new users will be able to join until the network is manually cleaned or users leave. This limitation makes managing large-scale game servers challenging, especially for those like yourself who handle multiple private networks.

Your suggestions for improving Radmin VPN are insightful and would significantly enhance its usability for developers:

  1. Automated Network Cleaning: Implementing an option to automatically remove inactive users after a set duration would save time and keep networks optimized.

  2. IP-Based Cleaning via Files: A function to clean networks based on a whitelist or blacklist of IPs would simplify management, especially for active developers using server logs to track player activity.

  3. Export User Data: Exporting user lists with details like PC name, IP address, and permissions would provide clarity and make network administration much easier.

  4. Count Only Active Users: Shifting the user count to include only simultaneously connected users rather than offline users would solve a major pain point for server owners managing full networks.

  5. Console Commands and API Integration: Adding support for commands or an API/SDK would make Radmin VPN much more developer-friendly. This would allow developers to programmatically manage networks, such as connecting users to the first available network or dynamically removing inactive users, as you described.

These features would not only benefit developers but also enhance the overall user experience for gamers by maintaining smoother operations and reducing manual efforts. Tools like this align closely with the principles of streamlined development offered by professional services, such as those provided by a dedicated .NET development company like this https://www.abtosoftware.com/services/net-development-company. Their expertise in creating scalable and developer-friendly solutions could serve as inspiration for improving Radmin VPN's design.

Your feedback clearly highlights a need for Radmin VPN to evolve in a way that accommodates the needs of both end-users and game developers. Hopefully, they consider implementing some of these features in future updates!

0
Radmin Club Team
11/27/2024

Hello,

Thank you for using our software! Making future releases we always take into consideration our customers' wishes. The feature you have requested is not implemented yet so we have added your request to our wishlist.

Only registered users can post comments. Log in, please.

Choose language

English Русский Português